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Mercury effects. Compound effects and control layers Several effects rely on a control layer or layer map as input. These compound effects use the pixel values of the control layer to determine how to affect the pixels of the layer that the effect is applied to the destination layer.
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Mercury effects. Compound effects and control layers Several effects rely on a control layer or layer map as input. These compound effects use the pixel values of the control layer to determine how to affect the pixels of the layer that the effect is applied to the destination layer. Sometimes, the effect uses the brightness values of the pixels in the control layer; in some cases, the effect uses the individual channel values of the pixels in the control layer. For example, the Displacement Map effect uses the brightness values of a control layer to determine how far to shift pixels of the underlying layer, and in which direction.
The Shatter effect can use two control layers—one to customize the shapes of the shattered pieces and one to control when specific parts of the destination layer explode. The compound effect ignores effects, masks, and transformations of a control layer. To use the results of effects, masks, and transformations on a layer, precompose the layer and use the precomposition layer as the control layer.
It is common to use a control layer that is not itself visible—that is, its Video switch is off. Most compound effects include a Stretch Map To Fit option or a similarly named option , which temporarily stretches or shrinks a control layer to the dimensions of the destination layer.
This provides a pixel in the control layer corresponding to each pixel in the destination layer. If you deselect this option, the calculations for the compound effect are performed as if the control layer is centered on the destination layer at its original size. You can create control layers by drawing or painting in an image-editing program, such as Adobe Photoshop. Tips for creating control layers: For many compound effects, neutral gray pixels in the control layer correspond to null operations.
Therefore, a neutral gray solid layer is a good starting point for creating a control layer. Apply the Turbulent Noise effect to a layer and precompose it to create a good control layer for turbulent or atmospheric results. You can create a control layer by precomposing a white solid layer, a black solid layer, and a mask on the top layer that determines which areas are white and black. Increasing the feather of a mask softens the transition between black and white values. The contrast between adjacent pixel values determines how smoothly the values change across the surface of the control layer.
To create smooth changes, paint using a soft or anti-aliased brush, or apply gradients. Effects with a Comp Camera attribute Some effects can use the camera and lights within the same composition. Some of these effects always use the composition camera, whereas others include light and camera options in the Effect Controls panel. This effect only appears on a layer when the layer is a 3D object layer from a PSD file.
See 3D object layers from Photoshop. When you apply an effect with a Comp Camera attribute to a 2D layer, the effect can track the camera and light positions within the composition and render a 3D image on the 2D layer that it is applied to. The results of the effect appear to be three-dimensional; however, the layer with the Comp Camera attribute applied remains a 2D layer and therefore has the following characteristics: It cannot intersect with 3D layers or cast or accept shadows.
The image is rendered on the layer, not the composition, so make sure that you apply these effects to layers that are the same size as the composition and are exactly centered in the composition. Effect Controls panel When you apply an effect to a layer, the Effect Controls panel opens, listing the effect you applied and controls to change the property values for the effect.
You can also work with effects and change most effect property values in the Timeline panel. However, the Effect Controls panel has more convenient controls for many kinds of properties, such as sliders, effect control point buttons, and histograms. The Effect Controls panel is a viewer, which means that you can have Effect Controls panels for multiple layers open at once and can use the viewer menu in the tab of the panel to select layers. To open or close the Effect Controls panel for the selected layer, press F3.
To select an effect, click it. To select the next or previous effect in the stacking order, press the Down arrow key or the Up arrow key, respectively. To expand or collapse selected effects, press the Right Arrow key or Left Arrow key, respectively. To expand or collapse a property group, click the triangle to the left of the effect name or property group name.
To reset all the properties of an effect to their default values, click Reset at the top of the entry for the effect in the Effect Controls panel. To move an effect to a different place in the rendering order, drag the effect up or down in the effect stack.
To set the properties of an effect to the properties used in an animation preset, choose from the Animation Presets menu at the top of the entry for the effect in the Effect Controls panel.
To modify the range of an effect property, right-click Windows or Control-click Mac OS the underlined property value for the control and choose Edit Value from the context menu.
An icon identifies each item in the panel by type. Numbers within the icons for effects indicate whether the effect works on a maximum of 8 bits, 16 bits, or 32 bits per channel. You can scroll through the list of effects and animation presets, or you can search for effects and animation presets by typing any part of the name in the search box at the top of the panel. Show Effects For All Color Depths Shows effects that work with any color depth, not only the effects that work with the depth of the current project.
Show Effects Show Animation Presets Shows all animation presets, including animation presets saved by you in the Presets folder. The panel organizes effects and animation presets according to the option that you select from the panel menu: Use the following commands in the panel menu to manage your effects and animation presets: Updates the list of effects and animation presets.
When you drag an effect or animation preset onto a layer in the Composition panel, the name of the layer under the pointer is shown in the Info panel. If you have not selected a layer, double-clicking an animation preset creates a new layer and applies the preset to the layer. Double-clicking an effect when no layer is selected does nothing. To apply the effect settings from an animation preset to the current instance of an effect, choose the animation preset name from the Animation Presets menu for the effect in the Effect Controls panel.
Applying an effect or animation preset to a layer selects the layer. By default, when you apply an effect to a layer, the effect is active for the duration of the layer. However, you can make an effect start and stop at specific times or make the effect more or less intense over time by using keyframes or expressions or by applying the effect to an adjustment layer. Animation presets are applied at the current time.
To see what changes have been made by applying an animation preset to a layer, select the layer and press UU to show modified properties or press U to show properties with keyframes or expressions. Effects that are disabled are not rendered, either for previews or for final output. However, in the Render Queue panel, you can specify that the composition is rendered for final output with all effects on, regardless of which effects are rendered for previews in the Composition panel.
Disabling an effect does not delete the keyframes created for any of the effect properties; all keyframes remain until the effect is deleted from the layer. You can individually delete or disable the effects, keyframes, and expressions that it comprises. To delete one effect from a layer, select the effect name in the Effect Controls panel or Timeline panel, and press Delete. This command eliminates all keyframes for the deleted effects.
To temporarily disable one effect, select the layer in the Effect Controls or Timeline panel, and then click the Effect switch to the left of the effect name. To temporarily disable all effects on a layer, click the Effect switch in the Switches column for the layer in the Timeline panel.
Move the effect. The list of effects is only updated when the application starts. Rather than removing effects or animation presets entirely, consider creating a subfolder in the Plug-ins or Presets folder for effects or animation presets that you seldom use. Effect control points Some effects have effect control points, which determine how the effect affects the layer. For example, the Advanced Lightning effect has two effect control points—Origin and Direction—which specify where the lightning begins and in which direction it points.
Effect control points are in layer space for layers that are not continuously rasterized and for which transformations are not collapsed. If a layer is continuously rasterized or has collapsed transformations, then effect control points are in composition space. See Coordinate systems: Vector layers including shape layers and text layers are always continuously rasterized, so their effect control points are always in composition space. See Continuously rasterize a layer containing vector graphics.
Null object layers, solid-color layers, and other layers based on source footage items by default have effect control points in layer space. View an effect control point To view an effect control point in the Layer panel, choose the effect name from the View menu at the bottom of the Layer panel. To view an effect control point in the Composition panel, select the effect name in the Timeline panel or Effect Controls panel.
Move an effect control point In the Composition panel or Layer panel, drag the effect control point. In the Effect Controls panel, click the effect control point button ; then, in the Composition or Layer panel, click where you want the effect control point. In the Timeline or Effect Controls panel, drag or enter values for the x and y coordinates for the effect control point as you would do to modify any other property. Randomness and random seeds Because true randomness is not repeatable, many effects simulate randomness by using a calculation that generates seemingly random results for each value of a Random Seed property.
Multiple instances of the same effect give the same results if all their settings—including the Random Seed property values—are the same. This allows you to get predictable, deterministic results, while still achieving the appearance of randomness. You can add randomness to any property with the expressions in the Random Numbers category. Compositing effects Effects in Adobe After Effects CC contain compositing options that make it easy to blend any effect with the original clip and modify only a portion of a clip, without additional adjustment layers or track matte layers.
For more information, see Compositing options and Mask Reference. For information about using, browsing, and previewing animation presets, see Animation presets overview and resources.
Here is a complete list of the types of animation presets packaged with Adobe After Effects:
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