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J-P Simard Posted: Honestly, if the dependencies make your head hurt, you’ve been doing things really, really wrong. I’m on Arch, and dependencies is the least of my worries. And of course, the famous Mac stability, which has regular api breakage. That’s why Mac users regularly complain their old version of Crossover stopped working.
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J-P Simard Posted: Honestly, if the dependencies make your head hurt, you’ve been doing things really, really wrong. I’m on Arch, and dependencies is the least of my worries. And of course, the famous Mac stability, which has regular api breakage. That’s why Mac users regularly complain their old version of Crossover stopped working. Yeah, that kind of stable. This has nothing to do with developers, outside Codeweavers not wanting some whining on the Mac about how much Linux is better served.
Well I am not the one complaining that Linux is better served. Honestly I do not care As for OS X stability – really that old argument again Is Apple responsible for non-Apple software [third-party apps]? No they are not – the third-party app developer is. What about your particular Linux distribution? Have you had third-party apps break when you update? Is the fault of the Linux distribution or the third-party developer? Finally when has Apple [not some new article looking for more hits and not providing documentation] promised backwards compatibility?
I do not recall any instance where they have. But, there are many that easily complain in the Mac camp, at least on these forums. As for third party developers, if you break api s every release, yes, you’re basically the problem. And it’s not about promising backward compatibility, it’s about not being a freakin’ moving target while claiming to be “stable”. A few releases without breaking anything would be great for developers, that’s not Apple’s game though.
With Arch, I can update every god damned day if I want. The last time Arch was responsible for a third party app breaking was The last time I had any trouble at all was a month ago, and HP shot itself in the foot with help from nobody at all. Before that was about 3 years ago, when Crossover had a little trouble with Python 3, not exactly Arch’s fault. Otherwise, it has been smooth sailing. In other words, every problem I have had on Arch came from the software being run, not the distro.
Your mileage may vary of course, it’s just my experience. As for OSX vs. Linux, I’m not about to tell you what’s what. That is definitely your choice, and I have no trouble you choosing either one. What I don’t like is empty Mac rhetoric. Like your little quip about dependencies, which is FUD at best. Modern package managers usually take care of things without any problem in the vast majority of cases.
Some distros are better at it than others, I’ll grant you that, but I doubt there’s any real “headache” situation. As for the choice you face, the only thing I would say to really consider is video cards. The Apple side of things doesn’t seem to offer the greatest of choices, so if gaming is a consideration, a wide variety of cards to choose from seems like a must.
Other than that, I can’t really think why you should change unless you’re impatient, or there’s a really big problem you can’t solve on OSX.
On another thread, the devs seem to think they have some ideas for 64bit Crossover on OSX. It would seem that patience is virtue Posted If 64bit support can be done for folks using Linux, it should be done.
Doing this sort of forced feature parity is detrimental. The platforms are similar but not the same. There are always going to be feature disparities. Sometimes they will be worked around, sometimes they might not because of technical limitations. If this is Codeweavers stance on 64bit support, what are they going to do about the enormous gap in support for OpenGL? They plan on bringing support for D3D11 at some point this year which will continue to be fixed and refined.
Linux is not stuck. OpenGL support is brought in two forms. I’m not sure where Intel stands, don’t really care about their integrated GPUs either. So what is the wine project going to do if some D3D11 functions require extensions available in higher OpenGL versions? Are they going to gimp support because of OS X?
If I even get a whiff of that I’m going to stop buying a subscription and end all of my activity as an advocate. I’ve asked this questions when talking to folks from Aspyr and Feral Interactive. Which is to be expected. Wine and eON have different objectives.
One strives to become a complete Win32 API implementation, the other one needs to implement just enough to get games running. In regards to perceived fragmentation on Linux. As far as I can tell, currently, all builds of CX for linux run the same binary and use system provided libraries. While other projects don’t necessarily have the same stance as the Linux kernel of never breaking API, it’s not like these people are out to somehow screw with everybody else and introduce changes that break things.
The fact that CX runs on so many distributions with various library versions in use, tells a lot about compatibility in general and backwards compatibility in particular. On the other side of the fence, there’s not a single major update for OS X where I don’t read people complain on the forums about new and “magical” ways that Apple managed to break CrossOver.
And yes, if Apple breaks APIs, it’s on them. The fact that software developers rush to fix things is because of numbers. More users, more potential money. If this sort of breakage were to happen on Linux, I have a faint feeling that Codeweavers would just give up on the platform.
Hell, I would. One for the ninjas. Guys, this question has been answered before in the advocate forums and it comes up in the user forums more often now. There’s a good chance that it will come up even more frequently as more and more Windows programs become 64bit only.
It would be nice to have an FAQ page that we could link to.
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